LEARNING EXPERIENCE DESIGN

Technical onboarding program for a form automation platform

A learning system that moves new users from "I don't know how this works" to "I can confidently use this platform to solve a real business problem" — with instruction inside the product, support that scales to demonstrated need, and competency validated on real work.

A website layout highlighting five steps in a process: Learn, Practice, Get Support, Apply, and Validate, with descriptions under each step.

THE PROBLEM

A sophisticated platform, with no structured pathways into it.

A low-code SaaS platform for form development and automation was powerful, but that power created a learning challenge.

New users needed to understand everything from form design and conditional logic to workflow automation, integrations, and troubleshooting. Without a structured path from foundational knowledge to hands-on application, learners could struggle to build confidence and become dependent on support.

WHERE LEARNERS GOT STUCK

  • Understanding what the platform is actually for

  • Navigating an interface built for many different jobs

  • Creating a form that works end to end

  • Configuring conditional logic and complex workflows

  • Building automation that reflects a real business rule

  • Connecting data to systems they don't own

  • Interpreting errors and isolating the cause

  • Translating training exercises into their own work

Slower time-to-competency

Weeks of trial and error before a first usable solution.

Support dependency

Specialists answered the same foundational questions repeatedly.

Increased frustration

Early failure at basic tasks eroded confidence in the product.

Inefficient implementation

Solutions were built in ways that were hard to maintain.

Underused capability

Automation and integrations were left on the table.

Weak knowledge transfer

Training tasks did not carry into real organizational work.

THE OPPORTUNITY

From “I don’t know how this works”, to “I can confidently use this platform to solve a real business problem”

The opportunity was to design a technical onboarding experience that didn't simply teach users how the product works, but helped them become confident enough to use it independently to solve real problems; a learning ecosystem.

A structured, progressive experience that balances foundational knowledge, guided instruction, hands-on practice, adaptive support, real-world application and competency validation.

ADAPTIVE DESIGN METHODOLOGY

Meet the learner where they are and progressively help them get where they need to go.

Beginner Path

  1. Learn

  2. Instructor explanation

  3. Guided practice

  4. Contextual hints

  5. Adaptive support

  6. Independent practice

Experienced Path

  1. Knowledge check

  2. Skip known content

  3. Advanced challenge

  4. Independent application

  5. Optional expert support

Every stage declares what the learner will be able to do, how they will learn it, what they will produce, and how competency is evidenced before progression.

I approached the problem as a learning experience and product design challenge, starting with the competencies users needed to develop rather than the content that needed to be delivered.

I mapped the journey around a progressive model:

Learn Practice Apply Validate

The curriculum moves learners from platform foundations and form development through automation, integrations, and troubleshooting before transitioning them into a real-world project and competency-based capstone.

Rather than relying on a single training format, I matched each learning need to the modality best suited to it:

  • On-demand learning for foundational knowledge and reference

  • Live virtual sessions for explanation, demonstration, and discussion

  • Hands-on practice for building product skills

  • Adaptive learning for contextual guidance and intervention

  • 1:1 office hours for individual blockers and complex questions

  • Bring Your Own Project for real-world application

  • Capstone assessment for validating independent competency

THE LEARNING ARCHITECTURE

Nine stages, each with a goal, objectives, modality and evidence.

The result was a structured learning journey designed to progressively shift responsibility from the instructor to the learner.

THE MODALITY STRATEGY & OUTCOME

From the learning need, to modality, activity, and the evidence.

Each modality exists to solve a specific class of learning problem, and shows how every stage moves through learn, practice, apply and validate.

The outcome is a complete ecosystem; a learner confidence arc and a multi-evidence assessment strategy.

A website section outlining a five-step process for learning about a product, including steps: 1. Learn, 2. Practice, 3. Get Support, 4. Apply, 5. Validate. Each step has a brief description and related tags, with the background transitioning from light at the top to dark at the bottom, emphasizing the final outcome of being an independent product user.

Best for:

  • Foundational concepts

  • Terminology

  • Product overviews

  • Short demonstrations

  • Reference material

Knowledge acquisition and reference.

01

On-demand learning


Best for:

  • Complex concepts

  • Product demonstrations

  • Discussion

  • Q&A

  • Guided exercises

Explanation, demonstration and human interaction.

02

Live virtual sessions


Best for:

  • Building forms

  • Configuring logic

  • Automation

  • Integration

  • Troubleshooting

Skill development right in the tool itself.

03

Hands-on product practice


Best for:

  • Hints

  • Guided walkthroughs

  • Additional explanation

  • Progressive difficulty

  • Targeted intervention

Respond to demonstrated learner needs.

04

Adaptive learning


Targeted, just-in-time human support and guidance.

05

1:1 office hours

Best for:

  • Individual blockers

  • Troubleshooting

  • Project guidance

  • Advanced questions


Best for:

  • Authentic application

  • Decision-making

  • Problem-solving

  • Independent work

Transfer learning into solving real work problems.

06

Bring Your Own Project


A table with columns labeled Stage, Learn, Practice, Apply, and Validate, displaying a curriculum or project plan with different stages, methods, and outcomes. Some cells contain tags like 'Knowledge Check', 'Working Form', 'Multi-Path Test', 'Successful Execution', etc.

Best for:

  • Demonstration

  • Assessment

  • Expert feedback

  • Validation of independence

Competency validation and recognition.

07

Capstone

Let’s talk about what you’re trying to solve.

I take a small number of new engagements each year. If your challenge sounds like the work above, I’d love to hear about it.